Showing posts with label Computer. Show all posts
Showing posts with label Computer. Show all posts

Thursday, June 6, 2013

Can computer games change the world?

13 May 2013 Last updated at 23:18 GMT By Alex Hudson BBC News Man playing Grand Theft Auto IV Computer games are usually seen as a hobby not expected to influence thinking in the real world Serious games, which have addressed issues as varied as the Middle East conflict through to sexual coercion among teenagers, have gained the attention of governments around the world. But can they really directly affect the issues they cover?

Computer games are regularly criticised as a waste of time and for offering graphic depictions of violence.

Regardless of the truth of the opinion, a form of game offering a different side has increased in popularity - the serious game.

"The story of games, in popular terms, is a story about adolescent boys in dark bedrooms," says journalist Tom Chatfield, who has developed computer games.

Continue reading the main story Participants play computer games at the IT event '5th Campus Party'

Alex Butterworth asks experts how "serious" computer games are influencing society for State of Play, which is broadcast on BBC Radio 4 at 11:00 BST on 14 May.

"It was only really when the interfaces of games at the start of the 90s, became visually significant and serious that people started to realise that what they were doing might be a reflection of the world, in the same way as a book or a film or an article is."

Serious games focus on real-world situations and events in a way that it is hoped educates the players and provokes debate in a community.

Three billion hours a week are spent on playing games, mainly as a pastime rather than having any large global effects, and developers hope some of that time can be harnessed for the greater good.

One game, a World Without Oil, explored the theory that oil was running out and offered players the chance to come up with ways to deal with the impending crisis.

"In America, there was an undercurrent where we just said 'this is a bubble, this is going to pop'," says Ken Eklund, designer of the game.

Continue reading the main story
Having that technology does instantly engage the young people in the classroom”

End Quote Dr Katherine Brown Coventry University "Oil did hit $200 a barrel a few months later so things were really happening.

"These stories get put together and become this coherent multi-threaded, multi-authored story about what an oil crisis might really be like, emotionally, not just about who has oil and who doesn't and how much productivity is being lost. What does it feel like?

"The actual spirit of the game, from the players' point of view, is they said 'we are creating something which the government should pay attention to'. As a matter of fact, the government did.

"The federal government was very interested, especially the people responsible for disaster response.

"The players are proud of what they have created as a narrative."

Government 'games expert'

Games have been created about a wide variety of issues. The Middle East conflict has been addressed by Games for Change, in the hope to inform people of both sides of the discussion.

Peacemaker screenshot In Peacemaker, the player can choose to act for either side in the Middle East conflict

"The big idea was it was about perspective," says Asi Burak, co-president of Games for Change.

"You could choose either to be either the Israeli prime minister or the Palestinian leader. Just by that choice and playing a whole different game from each perspective, we could show you the war through a very different lens.

"In terms of impact, what I discovered was the game was more than anything else, a great opener of discussion. I learned that people don't discuss it in daily life in Israel in the West Bank or in Gaza."

With games having increasing influence, governments are becoming more interested in being involved. In the US for example, there is a games expert attached to the White House.

Continue reading the main story
I find it very difficult to offer a huge example of 'this game changed to world'”

End Quote Tom Chatfield Journalist and games developer But the real question is what can change after a large number of people play through a serious game.

Using the example of the Middle East conflict, the troubles are still ongoing. But can a game really be expected to inspire tangible changes in such a big issue?

"It's always very difficult to come up with a direct chain of cause and effect," says Mr Chatfield.

"In terms of games feeding into society, I find it very difficult to offer a huge example of 'this game changed the world'. That's a very dangerous promise to make. It's a promise that you will almost inevitably fail to deliver."

The problem with these promises could be that direct analysis of the results from a game is rarely fully carried out.

"One of the things that has never really been done well is evaluation of outcomes," says Mary Matthews, former strategy director at Blitz Games Studios.

Prepare game for sexual education classes Games have been created offering teachers a computer game to use during sex education lessons

"We now have web games that have millions of hits on their site and people take the fact that people have engaged with that play as being successful.

"Nobody at that time was looking at measurable outcomes. They played it but then what?"

One place it is hoped measurable outcomes will be achieved is in the classroom.

A virtual gameshow offering teenage players a decision about what constitutes sexual coercion is currently being trialled in some sex education classes in Coventry and Warwickshire, produced by the Serious Games Institute and Coventry University.

"One of the things that's very striking when you spend time in a classroom of teenagers is just how easy it is for them to get bored or distracted," says Dr Katherine Brown, leader of the Sash Research Group at Coventry University.

"The more innovative you can be with what techniques you use, the more likely you are to be successful in delivering the education you are trying to get across.

"Having that technology does instantly engage the young people in the classroom. It's completely novel to them that their teacher would use this kind of technology to deliver a lesson on sex education."

Which could bring us back to the beginning of computer games, if they really were about adolescent boys in dark bedrooms, this time with a much more serious point.


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Friday, May 3, 2013

How One College Is Closing The Computer Science Gender Gap

Harvey Mudd College President Maria Klawe talks to a group of newly admitted students on the campus in Claremont, Calif. Klawe has had a great deal of success getting more women involved in computing.

Courtesy of Harvey Mudd College Harvey Mudd College President Maria Klawe talks to a group of newly admitted students on the campus in Claremont, Calif. Klawe has had a great deal of success getting more women involved in computing. Harvey Mudd College President Maria Klawe talks to a group of newly admitted students on the campus in Claremont, Calif. Klawe has had a great deal of success getting more women involved in computing.

Courtesy of Harvey Mudd College

This story is part of our series The Changing Lives of Women.

There are still relatively few women in tech. Maria Klawe wants to change that. As president of Harvey Mudd College, a science and engineering school in Southern California, she's had stunning success getting more women involved in computing.

Harvey Mudd President Maria Klawe often uses her longboard to get around campus and chat with students like senior Xanda Schofield.

Wendy Kaufman/NPR Harvey Mudd President Maria Klawe often uses her longboard to get around campus and chat with students like senior Xanda Schofield. Harvey Mudd President Maria Klawe often uses her longboard to get around campus and chat with students like senior Xanda Schofield.

Wendy Kaufman/NPR

Klawe isn't concerned about filling quotas or being nice to women. Rather, she's deeply troubled that half the population is grossly underrepresented in this all-important field. Women aren't setting the agenda and designing products and services that are shaping our lives. They're getting only about 18 percent of the bachelor's degrees in computer science, and in the workplace their numbers aren't much higher.

Seated in her modest office on the Claremont, Calif., campus, Klawe, 61, reflects on the stereotype of computer scientists as anti-social nerds, saying it's out of date. But she is quick to add that women often face barriers spoken and unspoken that discourage them from entering the field.

She recalls her own experience growing up in Canada, where she was a top university math student.

"Professors would say to me all the time, 'Why do you want to be a mathematician, Maria? There are no good women mathematicians.' And it just really bugged me," Klawe says.

And that helps explain a career choice she would make decades later. Back in 2005, Klawe was thriving as dean of the engineering school at Princeton. But when Harvey Mudd College approached her about becoming the school's president, she was intrigued. She saw an opportunity to change science and engineering education.

"We're not attracting and retaining enough talent, and especially in areas like computer science. And I think what I recognized was this might be a place that could actually make a difference with that," Klawe says.

With just 800 students and an emphasis on teaching, Klawe believed that Mudd would be an ideal laboratory.

Finding A Passion In Computer Science

More than 100 students are paying rapt attention in Colleen Lewis' second-semester computer science course, and a lot of them are women.

"A lot of universities have this kind of weed-out class," says Kate Finlay, a student at nearby Scripps College who's taking Lewis' course. "The first class you take is a weed-out class, and they are shocked by the fact they don't get any women at the end. But the only people at the end are the people who have been in computer camp since they were 5."

Kate Finlay, a student at neighboring Scripps College, got hooked on computer science after taking classes at Harvey Mudd.

Kate Finlay, a student at neighboring Scripps College, got hooked on computer science after taking classes at Harvey Mudd.

Courtesy of Kate Finlay

What Harvey Mudd recognized and explicitly addressed were ways to get women interested in computer science, so students like Finlay who've never been to computer camp have their own introductory classes. The kids with experience have theirs. Know-it-alls in any section are told to cool it so no one is intimidated. As for the content, Finlay says it's designed around problems they can relate to.

"They had all these really fun assignments — sound editing Darth Vader's voice; every single answer on the quizzes was 42, in a reference to Hitchhiker's Guide to the Galaxy," Finlay says. "It was so much fun; it was so much fun."

Finlay, who had planned to study art and psychology, found a new passion in computer science.

Along with changes to the introductory courses, Mudd works hard to keep women interested in the field. First-year students attend a giant conference for women in computing. There are research opportunities and coursework that involve solving real problems for major companies. Technology experts like Alan Eustace, a senior vice president at Google, are applauding the initiatives.

"I think they're fantastic," Eustace says. He also cites Mudd's rigorous academics and the critical mass of women studying together.

"They also have great female instructors, and I think that makes a big difference. ... Harvey Mudd is an example of what I consider a model for the future," he says.

Much of this might sound pretty basic, but the approach is highly unusual in higher education, and the efforts have paid off. At Mudd, about 40 percent of the computer science majors are women. That's far more than at any other co-ed school.

As for the male students here, they seem to appreciate and value having more women in their computer science courses.

"Women and men work through problems in very different ways," says Luke Mastalli-Kelly. "Men will oftentimes just try to pound through a problem, and then one of the women will be, 'Wait, hold on, how about if I ask this question?' "

Jess Hester, a senior at Harvey Mudd, says she wants to write software for spaceships when she graduates.

Jess Hester, a senior at Harvey Mudd, says she wants to write software for spaceships when she graduates.

Courtesy of Jess Hester

Their questions can lead to further exploration and perhaps a more elegant solution. Indeed, technology companies say they want more women because diverse teams often do a better job of solving problems and creating things.

'I Want To Do That'

Senior Jess Hester was one of several female computer science students who offered their views on why there are so few women in their field. They bemoaned middle and high school math teachers who didn't engage or inspire. They recounted conversations with adults who told them, "Men are better at this." And they shared some apprehension about working in a male-dominated environment.

"If you fail, it's not just you. It is you as like a sacrificial lamb for your whole gender. It's just like a bucket of stress that we don't need," Hester says. "But I also want little kids to look up and be like, 'Awesome. I want to do that.' "

And that would be music to Klawe's ears. She says if you can make computer science interesting to women, empower them so they believe they can succeed, and then show them how their work can make a difference in the world, "that's almost enough to change everything."

Klawe is now working on a new project — a massive open online course, or MOOC, aimed at 10th-graders. It's just one more way the president of Harvey Mudd hopes to get more women at the technology table.


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